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Divide and conquer
by RS  admin@robinsnyder.com : 1024 x 640


1. Divide and conquer

2. Divide and conquer
A divide and conquer problem solving method starts with a goal. At each point in the implementation, unit testing is added for each part and abstractions made as needed.

3. Divide and conquer

 ▶ 
 + 
 - 
 1. Start design at goal 
 2. Break design goal into parts 
 3. Break design parts into subparts 
 4. Break design subparts into more parts 
 5. Implement the parts with unit tests 
 6. Combine the parts up the tree - unit tests 
 7. Combine the parts up the tree - unit tests 
 8. To original goal is achieved - unit tests 

4. Goal
Top down 0A divide and conquer problem solving method starts with a goal, here labeled "1". Assume that this problem is too complicated to be easily solved and is therefore broken into parts. Here, division by two is used.

A not-so-easy-to-read gray with red outline is used for the top-down design phase as designs often change and are not always as clear as one would like.

5. Split
Top down 1
The problem "1" is split into two parts "2" and "3".

6. Split again
Top down 2
The problems "2" and "3" need split.

7. Split again and solve
Top down 3
Each of problems "4", "5", "6" and "7" are split into parts.

8. Design
During the top-down design, code is not written unless some prototype is needed to verify architecturally significant parts of the design.

Something is architecturally significant if not being able to do that part will cause the entire project to fail.

9. UML
One tool or methodology for design is UML (Unified Modeling Language).

Why does one not see jobs advertised for UML?

10. Solve the leaves of the problem
Bottom up 0
The leaves of the problem are then solved.

In software engineering, unit tests are created for each leaf.

Those solutions will be worked back up the tree until the original goal is solved.

11. Continue up the tree
Bottom up 1
Continue composing the solutions bottom-up to solve nodes up the tree.

In software engineering, unit tests are created for each node.

12. Continue up the tree.
Bottom up 2
Continue composing the solutions bottom-up to solve nodes up the tree.

In software engineering, unit tests are created for each node.

13. Composition
Bottom up 3
The solutions to each of the problems at the leaves are then passed back up the tree and combined. This is called composition.

In software engineering, unit tests are created for each node.

If anything goes wrong during the process, adjustments need to be made.

14. Pattern
The pattern is as follows.

15. Top-down programming
Many teachers without real world experience will often teach top-down programming to students as if one should actually do programming that way - literally.

A better way is to first design (in the head, on paper, etc.) the solution top-down and then implement that solution bottom-up. Each part of the bottom-up process has associated unit test code to test that part of the implemented solution. The entire process is called top-down programming but the actual coding process is best done bottom-up after the top-down design.

Whenever something does not work as expected during the bottom-up implementation, the design is revisited, top-down, and modified. Hopefully not too much work from the bottom needs to be changed or lost due to the changed design.

16. Phone tree
A traditional phone tree is based in this idea, though with, say, a split of more than two.

17. Divide and conquer: top-down and bottom-up

 ▶ 
 + 
 - 
 1. Top down 
 2. Backward chaining 
 3. Top down - flipped 
 4. Backward chaining - flipped 

There are various names for a top-down backward-chaining divide and conquer problem solving strategy.

Information sign More: Divide and conquer: top-down and bottom-up
Topologically they are all the same since one can rotate and change the length of the branches as desired and it is the same tree.

18. Top down
Goal driven 0Often, a top-down problem solving method diagram has the goal at the top. This is the way a tree is often drawn in computer science but is an upside down tree in the real world (root at the top, leaves at the bottom)

19. Flipped top down
Goal driven 1The goal could be drawn at the bottom with the splits going upwards. This is still a top-down method. It all depends on your point of view.

20. Backward chaining
Goal driven 2A backward chaining method starts with a goal and works backward. Just like a top-down method.

Do you see any difference in what is actually done in using a divide and conquer problem solving method?

21. Flipped backward chaining
Goal driven 3A backward chaining method can be flipped with the goal on the right. It is still backward chaining.

People whose languages, such as Arabic and Hebrew, are read right to left, may be more comfortable with a backward chaining method drawn this way.

22. Confusion
How would you learn top-down programming if you are confused at this point?

23. Top-down programming
Question to famous computer scientist Tony Hoare (British computer scientist) . Why is it so hard to teach (or require) beginning programmers top-down programming?

24. Top-down programming
Arrow illusion verticalYou cannot teach beginners top-down programming, because they don't know which end is up. Tony Hoare.

Problem-solving methodology:
Compare to Waterfall method, SDLC (Systems Development Life Cycle), etc.

Information sign More: Tony Hoare

25. Linear sequences

 ▶ 
 + 
 - 
 1. Top down 
 2. Backward chaining 
 3. Top down - flipped 
 4. Backward chaining - flipped 

Not all trees have two or more branches. Some problems are best split into just one other part. Such a sequence is called a serial sequence. This happens when a sequence of events in time need to be accomplished, each before the next one can start.

It is the same idea. Here are some visualizations - topologically all the same.

26. Top-down - root at the top
Sequence goal 0Remember that top-down has to do with the direction of the arrows from the root, not the physical location based on how the tree is drawn.

The diagrams depict the decomposition. The composition is in the opposite direction.

27. Top-down - root at the bottom
Sequence goal 1

28. Backward-chaining - root at the right
Sequence goal 2

29. Backward-chaining - root at the left
Sequence goal 3

30. Summary
At all times, the goal and method remains the same. It is only how the diagram is drawn that is changed.

There are many ways to depict a divide and conquer problem solving method. These method work from the root down to the leaves and include the following. In a similar manner, a bottom-up or forward-chaining method starts with the leaves and works towards the root - or goal, regardless of how the diagram is drawn.

31. End of page

by RS  admin@robinsnyder.com : 1024 x 640